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Stalker 2: Heart of Chernobyl could finally be the game the series deserves, but it could also be too little, too late | PC Gamer - pattersonsamings

Stalker 2: Heart of Chernobyl could at last be the game the series deserves, but information technology could also be to a fault little, too posthumous

Stalker 2
(Image credit: GSC Game World)

Being a Stalker winnow is an exercise in managing expectations. The first plot, Shadow of Chernobyl, was brutally mow from its original premise, with features like vehicles, endurance systems, and a seamless afford world far. The review, Clear Sky, was broken on dismissal, beleaguered by bugs and featuring a dynamic faction system that didn't work. Call of Pripyat is the nearest the series has come to realising its potential, but information technology still felt like it was prehensile at an idea it couldn't quite reach into.

That's wherefore I'm managing my optimism for Stalker 2, which was fully unveiled at this class's E3. Subtitled Heart of Chernobyl, it looks wish IT might finally equal the game GSC Game World has intentional to make for all but two decades. For the first clock in the series' account, Sneak 2 features a seamless unsealed world, letting players explore Chernobyl's riddance district without once running into a loading screen. And by the looks of the trailer revealed at Microsoft's E3 showcase, information technology's a furthermost many polished product than the 3 games that preceded it.

(Image credit: GSC Game Existence)

For a long-time Prowler fan, these improvements are exciting. But the trailer also left me with questions and concerns. To begin with, the trailer was extremely slick down, to the point where I couldn't help but wonder how illustration IT is of the back tush it. Stalker has always been a roughshod experience, one that has never quite a lived adequate to its latent. Heart of Chernobyl seems like such a huge leap ahead of what's gone before, that it left Maine atomic number 3 much suspicious as information technology did impressed.

Perhaps it's merely difficult for me to believe that a Stalker gage can appear this good, but I as wel think it's prudent to treat E3 presentations with scepticism. The preview centralized primarily connected highly scripted character interactions, stalkers chatting with one another over a campfire, a close-up come across with a bloodsucker, an pleasantly bizarre dancing successiveness. Actual footage of general play was limited to a few concise snippets. We see the player checking for anomalies and a small bit of combat, during which enemies are alone unchangeable, hiding behind barrels Beaver State else pieces of cover.

My bigger concern, however, relates to what we didn't see in the laggard, viz. anything that hasn't appeared in Stalker before. Locations, anomalies, mutant wildlife like the Bloodsucker and the Flesh, nearly everything shown in the trailer is familiar.

(Pictur credit: GSC Gage World-wide)

For most Stalker fans, a Stalker spirited that's au fon a re-run of Shadow of Chernobyl, merely with modern product values and a properly interconnected open world, will be enough to get them on board. Simply this might non be enough to attract refreshing players. The industry has changed enormously since Stalker's debut in March 2007. When Shadow of Chernobyl world-class released, the idea of an out-of-doors-world shooter was relatively modern. Far Cry—the first game to manifest the potential of shooters where players could choose their approach—was only a couple of years hoar, while Crysis wouldn't expel for another Nina from Carolina months.

Equal in its compromised express, Dwarf of Chernobyl was trailblazer, loaning IT an appeal that successful it much easier to spirit past its weird structure and shaky demonstration. The same cannot be said today. Far Cry unparalleled has cinque (soon to be six) games in the series, while the subgenre extends to games the like Borderlands, Furore, and even Fallout. Stalker isn't even the only open-world shooter featuring a dilapidated Eastern-Continent setting, with Metro: Exodus having encroached on Stalker's territory in 2019. Stalker 2 has further competition releas forward, with games like Chernobylite and Atomic Heart demonstrating a correspondent tone and atmosphere.

My concern is that GSC finally achieving their original vision won't beryllium enough to make Stalker 2 stand out. What seemed radical in 2007 is now familiar, while the space that Prowler wont to occupy alone is now thronged with imitators. What I really want to know about Stalker 2 is how the game is going to push the serial forward, to take the basic premise and mechanics of those first games and use them to arouse new experiences, without simply regurgitating the experiences of the ago.

(Trope credit: GSC Game World)

There was one moment in the prevue that gave me hope Prowler 2 will be much than a pretty retreat. Justly at the drone's end, we find the player character walk done a crumbling concrete building, wielding a strange electrical weapon resembling a gauss gun. After loud outside few enemies, He approaches a gap in the wall and looks out toward the enormous Duga radar array, encircled in lightning as a huge blackened stormcloud roils overhead.

That's something I haven't seen in Stalker earlier. I want the rest of the game to cost Thomas More suchlike that. I want to see the Zone grow and develop and change, to be confronted with untested examples of Stalker's weird and characteristic world. I don't want Fondness of Chernobyl to be the game GSC intended in 2007, an exercise in refined nostalgia, enjoyable but in itself ordinary. I want information technology to be a game that blows my mind today, that elevates Stalker's conception rather than simply making it look and feel nicer.

Source: https://www.pcgamer.com/stalker-2-heart-of-chernobyl-could-finally-be-the-game-the-series-deserves-but-it-could-also-be-too-little-too-late/

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